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Genghis 1207 : Xixia, Mongols, Jin dynasty, besieging cities, naval battles

The Xixia

In the next scernario Genghis1207, one of the two factions controlled by the Chinese player is the Xixia (Western Xia) kingdom. Of Tangut origin, this state is hemmed in by Tibet to the south, the Jin Empire to the east, and Mongol territories to the northwest.

The Xixia are not particularly powerful, but the Chinese player can have them become vassals (paying tribute to the Mongol player) to avoid annihilation, provided at least one of their cities remains under their control.
However, one must be careful not to resist for too long; otherwise, the Mongols might seize all Xia structures and forcibly annex them.

Vassalage allows the Xia to regroup and potentially break free from their vassal status later in the game…

The Mongols

One of the unique features of the upcoming Genghis 1207 scenario is that the Mongol player must choose, right from the first turn, which Chinese kingdom their horde will invade.

The Mongol player can initially attack either the Eastern Xia kingdom north of Tibet or the powerful Jin empire protected by the Great Wall of China.
This choice will change each player’s strategy thereafter. Later in the game, it will, of course, be possible to launch an assault against the nation not initially attacked.

The Jin dynasty

Genghis 1207 is an asymmetrical game where the non-Mongol player controls different Chinese nations, the most important of which is the Jin dynasty. To win, this player must weaken the Mongol troops, as victory on the battlefield is rare.

They must then use cards that progressively reduce Mongol capabilities, such as this event: Genghis Khan’s assault on Khwarezm temporarily removes several Mongol leaders and units from the game, such as Generals Jebe and Tolui, two of the sons of the powerful Genghis Khan.

Siege of Ningxia

In the upcoming Genghis 1207, the Mongols are initially not adept at besieging cities. Their capabilities are limited, and—unlike the Chinese—they lack siege equipment.

However, certain cards allow the Mongol player to improve their ability to capture fortified cities. To do so, they must at least capture Zhongdu; this enables the subsequent recruitment of Chinese engineers who will introduce them to the art of siege warfare (polyorcetics).

And that is just one event among many…

Naval movement

In the upcoming game Genghis 1207, the naval aspect is present but remains of minor importance. It is particularly useful for the Chinese (Jin) player, allowing for the safe transport of troops from one coast of the empire to another.

However, caution is advised: in the event of war with the Southern Song Dynasty (played in this scenario by the Mongol player), that nation’s warships can pose a serious threat to Jin shipping, and naval battles may even occur.